
Kairos Constructor
Kairos Constructor is a Mobile Task Management and Construction Simulator Game about maintaining a better lifestyle for magical landers and oneself. It is an advanced game project developed in Unity by a 22-person multidisciplinary game team.
The game is set in Kairosland, a once-vibrant realm now facing catastrophe. Players possess a unique connection to Kairos energy, which aligns with their real-world actions. They can create tasks and goals, categorizing them under one of the four factions of life: Cognitive Development, Physical Well-being, Nutrition, and Rejuvenation.
These tasks vary in duration, and their completion directly impacts the types of buildings and structures in Kairosland. Players can freely design their plans and build the land while the game encourages them to maintain a balanced and healthy lifestyle that fits their personal pace.
Tools
Unity, Figma, Adobe Creative Suite
Time
May 2023 – Present (Ongoing)
Role
Lead Narrative Designer | System Designer
Team Size
22-Person Dev Team

Key Contributions
- Oversaw the game’s design, art, and narrative elements were cohesive and aligned with the design goal.
- Designed and implemented a task management system that effectively categorized and sorted short-term and long-term tasks, testing and continuously iterating wireframes and prototypes in Figma.
- Executed in-depth research across both gaming and scientific domains to gain a nuanced understanding of diverse user needs, accommodating a broad spectrum of players to discover their optimal real-life pace and derive delights from the game.
- Conceptualized a captivating, magical land with diverse functional buildings and NPCs that seamlessly integrated into the game’s narrative and encouraged players to engage with tasks and achieve better progress and well-being.