A curated selection of my game writing, featuring both published works and speculative projects.
A Mystery-Solving Game Narrative Bible
“Working Title: The Greatest Masterpiece”
Opening Scene
The Three Playable Characters
Branching Narratives and Mechanics (Quest Scripts)
The Greatest Masterpiece is a mystery-solving role-playing game where you uncover the mystery of a vanished masterpiece by legendary artist Dante Vero. Choose to play as a methodical detective, a devoted admirer, or a cunning thief, each with a unique perspective on a world unraveling in the chaos of art and betrayal. This collection of scripts shapes a comprehensive narrative bible for this hypothetical game.
An Original D&D 5E Module Set in a Sleeping Kingdom
“What if your whole world was a dream, and only you began to notice?”
The Dreaming Realm
The Dreaming Realm is a Dungeons & Dragons 5E adventure where players enter a cursed kingdom trapped in an endless dream. Designed with the unique Dreamwalker sorcerer subclass, the masters of bending perception and navigating the dreamscape, this story blends fantasy with illusion and psychological mystery. To awaken the slumbering land of Astrea, adventurers must uncover the truth, gather rare ingredients, and face the dark wizard Maligor at the heart of the dream. Will you break the spell, or vanish into illusion forever?
A One-Page RPG Inspired by The Fable Rumpelstiltskin
“Spindles weave fate. Spirits heed the past. Secrets bend the truth. What will you choose?”
The Queen’s Hand
The Queen’s Hand is a one-page role-playing game inspired by Lasers & Feelings and the dark fable of Rumpelstiltskin. Tasked by the Queen herself, you must find Rumpelstiltskin before the prince and princess fall to his twisted spell. Choose a calling—Spirits, Spindles, or Secrets—each shaping your powers and path. Will you bargain with the otherworldly, twist fate with your craft, or uncover truths hidden in shadow? This adventure invites you to spin your own fairy-tale ending in a world of magic and danger.
Dialogue Scene:
“Can a robot save the world by doing nothing?”
Norma and Vox
Excerpts from a 2.5D puzzle adventure game Machine Heart. This dialogue scene is a pivotal conversation between Norma, a self-conscious AI, and Vox, a sentient robot, as Vox grapples with its identity and the choice between awakening humanity or preserving the natural world’s balance. (SCI-FI)
Dialogue Scene:
“A letter from the past turns memories into magic.”
The Letter from François
Excerpts from a 3D first-person exploration game Elevator. The player discovers a heartfelt letter from their childhood friend François, describing cherished memories and shared dreams. As the letter unfolds, the apartment transforms into a magical landscape filled with imagery from François’ words. (Drama)
Character Bios & Barks:
“I like the sparks you are putting into the character. Keep going! – Yiran”
Yiran
Character bios & barks for a 2D text-based adventure game The Cleaner. In the game, players navigate game development under censorship as Lia, a junior designer balancing creativity and ethics. This sample features written dialogue lines for Yiran, Lia’s impactful supervisor.
Worldbuilding:
“Building a world where wellness shapes every brick.”
Kairosland
Architectures in Kairos Constructor. This writing sample highlights the architectural styles of Kairos Constructor, a magical realm where designs reflect the values of four factions—Mentasis, Vitality, Nutrivida, and Revivis—promoting balance and well-being through immersive storytelling. (Fantasy)
“It is not about pixels versus print. It is not about how you’re reading. It is about what you’re reading.”